Description

When using the Place Actors panel on the Advanced_Lighting map a crash occurs when searching for a directional light. I was only able to reproduce this issue on that map.

 

This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597
This issue is occurring in NOT //UE4/Release-4.26 Binary CL 14469661

Marked as Regression

Steps to Reproduce
  1. Open a new project with starter content
  2. Open the Advanced_Lighting map
  3. In the Place Actors Panel search for directional light

Result

Crash

 

Callstack
[Callstack] 0x00007ffaad4fb403 UnrealEditor-Renderer.dll!FAtmosphericFogSceneInfo::RenderAtmosphereShaders() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\AtmosphereRendering.cpp:1156]
[Callstack] 0x00007ffaad4f65dd UnrealEditor-Renderer.dll!FAtmosphericFogSceneInfo::PrecomputeAtmosphereData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\AtmosphereRendering.cpp:1600]
[Callstack] 0x00007ffaad4c2672 UnrealEditor-Renderer.dll!<lambda_32118202a4bf254e461915fb5a1775cf>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\AtmosphereRendering.cpp:1669]
[Callstack] 0x00007ffac390eb8d UnrealEditor-RenderCore.dll!FRDGPass::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphPass.cpp:342]
[Callstack] 0x00007ffac3912cc0 UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1882]
[Callstack] 0x00007ffac390dfda UnrealEditor-RenderCore.dll!FRDGBuilder::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1506]
[Callstack] 0x00007ffaadc87209 UnrealEditor-Renderer.dll!CaptureSceneToScratchCubemap() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp:827]
[Callstack] 0x00007ffaadc932c0 UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_1d5c64d6028057cdeea44798f4a751f0> >::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:184]
[Callstack] 0x00007ffaadc96408 UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`CaptureSceneIntoScratchCubemap'::`4'::CaptureCommandName,<lambda_1d5c64d6028057cdeea44798f4a751f0> > >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:960]
[Callstack] 0x00007ffac80f15ea UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:730]
[Callstack] 0x00007ffac80f1a6e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:622]
[Callstack] 0x00007ffac80f1e01 UnrealEditor-Core.dll!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1993]
[Callstack] 0x00007ffac39dabc3 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:375]
[Callstack] 0x00007ffac39df694 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:514]
[Callstack] 0x00007ffac872382b UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
[Callstack] 0x00007ffac871c610 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:76]
[Callstack] 0x00007ffb27337034 KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffb27702651 ntdll.dll!UnknownFunction []
 

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Non-Issue
ComponentRendering
Affects Versions5.0-early access
CreatedJun 14, 2021
ResolvedJun 16, 2021
UpdatedJul 14, 2021