FConsoleVariable::OnChangedCallback was changed to a multicast delegate in 4.26.
Along with this, FConsoleVariableBase::SetOnChangedCallback was implemented to emulate a single delegate for compatibility, but it actually behaves incompatibly.
The following workaround works
virtual void SetOnChangedCallback(const FConsoleVariableDelegate& Callback) { OnChangedCallback.Remove(LegacyDelegateHandle); #if 0 OnChangedCallback.Add(Callback); #else LegacyDelegateHandle = OnChangedCallback.Add(Callback); #endif }
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118429 in the post.
0 |
Component | UE - Niagara |
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Target Fix | 5.0 |
Created | Jun 17, 2021 |
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Resolved | Jan 31, 2022 |
Updated | Jan 26, 2023 |