Description

Generated from CrashReporter

likely the same issue - [Link Removed] but hasn't been brought over to UE5 EA

Steps to Reproduce

No known steps to reproduce

Callstack
Error Message
Unhandled Exception: 0xc0000002
KERNELBASE!7ffd75d90000  + 34ed9
dxgi!7ffd744e0000  + 37d30
UnrealEditor-D3D12RHI!FD3D12Viewport::Init() [WindowsD3D12Viewport.cpp:242]
UnrealEditor-D3D12RHI!FD3D12DynamicRHI::RHICreateViewport(void *,unsigned int,unsigned int,bool,EPixelFormat) [D3D12Viewport.cpp:937]
UnrealEditor-SlateRHIRenderer!FSlateRHIRenderer::CreateViewport(TSharedRef<SWindow,0>) [SlateRHIRenderer.cpp:359]
UnrealEditor-SlateCore!SWindow::ShowWindow() [SWindow.cpp:1405]
UnrealEditor-Slate!FSlateApplication::AddWindowAsNativeChild(TSharedRef<SWindow,0>,TSharedRef<SWindow,0>,bool) [SlateApplication.cpp:2050]
UnrealEditor-Slate!FMenuStack::PushNewWindow(TSharedPtr<IMenu,0>,FMenuStack::FPrePushResults const &,bool) [MenuStack.cpp:487]
UnrealEditor-Slate!FMenuStack::PushInternal(TSharedPtr<IMenu,0> const &,TSharedRef<SWidget,0> const &,FSlateRect,FPopupTransitionEffect const &,bool,EShouldThrottle,bool,bool) [MenuStack.cpp:312]
UnrealEditor-Slate!FMenuStack::Push(FWidgetPath const &,TSharedRef<SWidget,0> const &,FVector2D const &,FPopupTransitionEffect const &,bool,FVector2D const &,TOptional<EPopupMethod>,bool,bool) [MenuStack.cpp:236]
UnrealEditor-Slate!FSlateApplication::PushMenu(TSharedRef<SWidget,0> const &,FWidgetPath const &,TSharedRef<SWidget,0> const &,FVector2D const &,FPopupTransitionEffect const &,bool,FVector2D const &,TOptional<EPopupMethod>,bool) [SlateApplication.cpp:2065]
UnrealEditor-Slate!SMenuAnchor::SetIsOpen(bool,bool,int) [SMenuAnchor.cpp:383]
UnrealEditor-Slate!SMenuEntryBlock::UpdateSubMenuState(double,float,bool) [SMenuEntryBlock.cpp:1432]
UnrealEditor-Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,EActiveTimerReturnType ,FDefaultDelegateUserPolicy,bool>::Execute(double,float) [DelegateInstancesImpl.h:290]
UnrealEditor-SlateCore!SWidget::ExecuteActiveTimers(double,float) [SWidget.cpp:1682]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1368]
UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31]
UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31]
UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31]
UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31]
UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:37]
UnrealEditor-Slate!SScrollBox::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SScrollBox.cpp:1050]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:37]
UnrealEditor-Slate!SBorder::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SBorder.cpp:120]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:37]
UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482]
UnrealEditor-SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint(int,FSlateWindowElementList &,FSlateRect const &) [DrawElements.cpp:768]
UnrealEditor-SlateCore!FSlateWindowElementList::PaintDeferred(int,FSlateRect const &) [DrawElements.cpp:793]
UnrealEditor-SlateCore!SWindow::PaintWindow(double,float,FSlateWindowElementList &,FWidgetStyle const &,bool) [SWindow.cpp:2112]
UnrealEditor-Slate!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,0> const &,FDrawWindowArgs &) [SlateApplication.cpp:1067]
UnrealEditor-Slate!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,0> const &,FDrawWindowArgs &) [SlateApplication.cpp:1112]
UnrealEditor-Slate!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,0>) [SlateApplication.cpp:1291]
UnrealEditor-Slate!FSlateApplication::DrawWindows() [SlateApplication.cpp:1028]
UnrealEditor-Slate!FSlateApplication::TickAndDrawWidgets(float) [SlateApplication.cpp:1581]
UnrealEditor-Slate!FSlateApplication::Tick(ESlateTickType) [SlateApplication.cpp:1435]
UnrealEditor!7ff79b580000  + a1b5
UnrealEditor!7ff79b580000  + 20b2c
UnrealEditor!7ff79b580000  + 20c0a
UnrealEditor!7ff79b580000  + 3573d
UnrealEditor!7ff79b580000  + 386ba
KERNEL32!7ffd78050000  + 17034
ntdll!7ffd78470000  + 52651

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Fixed
ComponentUE - Editor - UI Systems - Slate
Affects Versions5.0-early access
Target Fix5.0
Fix Commit15848978
CreatedJul 26, 2021
ResolvedJul 27, 2021
UpdatedJun 27, 2023