Generated from CrashReporter
likely the same issue - [Link Removed] but hasn't been brought over to UE5 EA
No known steps to reproduce
Error Message Unhandled Exception: 0xc0000002
KERNELBASE!7ffd75d90000 + 34ed9 dxgi!7ffd744e0000 + 37d30 UnrealEditor-D3D12RHI!FD3D12Viewport::Init() [WindowsD3D12Viewport.cpp:242] UnrealEditor-D3D12RHI!FD3D12DynamicRHI::RHICreateViewport(void *,unsigned int,unsigned int,bool,EPixelFormat) [D3D12Viewport.cpp:937] UnrealEditor-SlateRHIRenderer!FSlateRHIRenderer::CreateViewport(TSharedRef<SWindow,0>) [SlateRHIRenderer.cpp:359] UnrealEditor-SlateCore!SWindow::ShowWindow() [SWindow.cpp:1405] UnrealEditor-Slate!FSlateApplication::AddWindowAsNativeChild(TSharedRef<SWindow,0>,TSharedRef<SWindow,0>,bool) [SlateApplication.cpp:2050] UnrealEditor-Slate!FMenuStack::PushNewWindow(TSharedPtr<IMenu,0>,FMenuStack::FPrePushResults const &,bool) [MenuStack.cpp:487] UnrealEditor-Slate!FMenuStack::PushInternal(TSharedPtr<IMenu,0> const &,TSharedRef<SWidget,0> const &,FSlateRect,FPopupTransitionEffect const &,bool,EShouldThrottle,bool,bool) [MenuStack.cpp:312] UnrealEditor-Slate!FMenuStack::Push(FWidgetPath const &,TSharedRef<SWidget,0> const &,FVector2D const &,FPopupTransitionEffect const &,bool,FVector2D const &,TOptional<EPopupMethod>,bool,bool) [MenuStack.cpp:236] UnrealEditor-Slate!FSlateApplication::PushMenu(TSharedRef<SWidget,0> const &,FWidgetPath const &,TSharedRef<SWidget,0> const &,FVector2D const &,FPopupTransitionEffect const &,bool,FVector2D const &,TOptional<EPopupMethod>,bool) [SlateApplication.cpp:2065] UnrealEditor-Slate!SMenuAnchor::SetIsOpen(bool,bool,int) [SMenuAnchor.cpp:383] UnrealEditor-Slate!SMenuEntryBlock::UpdateSubMenuState(double,float,bool) [SMenuEntryBlock.cpp:1432] UnrealEditor-Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,EActiveTimerReturnType ,FDefaultDelegateUserPolicy,bool>::Execute(double,float) [DelegateInstancesImpl.h:290] UnrealEditor-SlateCore!SWidget::ExecuteActiveTimers(double,float) [SWidget.cpp:1682] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1368] UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!SOverlay::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SOverlay.cpp:95] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!SPanel::PaintArrangedChildren(FPaintArgs const &,FArrangedChildren const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:31] UnrealEditor-SlateCore!SPanel::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SPanel.cpp:12] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:37] UnrealEditor-Slate!SScrollBox::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SScrollBox.cpp:1050] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:37] UnrealEditor-Slate!SBorder::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SBorder.cpp:120] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!SCompoundWidget::OnPaint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SCompoundWidget.cpp:37] UnrealEditor-SlateCore!SWidget::Paint(FPaintArgs const &,FGeometry const &,FSlateRect const &,FSlateWindowElementList &,int,FWidgetStyle const &,bool) [SWidget.cpp:1482] UnrealEditor-SlateCore!FSlateWindowElementList::FDeferredPaint::ExecutePaint(int,FSlateWindowElementList &,FSlateRect const &) [DrawElements.cpp:768] UnrealEditor-SlateCore!FSlateWindowElementList::PaintDeferred(int,FSlateRect const &) [DrawElements.cpp:793] UnrealEditor-SlateCore!SWindow::PaintWindow(double,float,FSlateWindowElementList &,FWidgetStyle const &,bool) [SWindow.cpp:2112] UnrealEditor-Slate!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,0> const &,FDrawWindowArgs &) [SlateApplication.cpp:1067] UnrealEditor-Slate!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,0> const &,FDrawWindowArgs &) [SlateApplication.cpp:1112] UnrealEditor-Slate!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,0>) [SlateApplication.cpp:1291] UnrealEditor-Slate!FSlateApplication::DrawWindows() [SlateApplication.cpp:1028] UnrealEditor-Slate!FSlateApplication::TickAndDrawWidgets(float) [SlateApplication.cpp:1581] UnrealEditor-Slate!FSlateApplication::Tick(ESlateTickType) [SlateApplication.cpp:1435] UnrealEditor!7ff79b580000 + a1b5 UnrealEditor!7ff79b580000 + 20b2c UnrealEditor!7ff79b580000 + 20c0a UnrealEditor!7ff79b580000 + 3573d UnrealEditor!7ff79b580000 + 386ba KERNEL32!7ffd78050000 + 17034 ntdll!7ffd78470000 + 52651
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120337 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.0-early access |
Target Fix | 5.0 |
Fix Commit | 15848978 |
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Created | Jul 26, 2021 |
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Resolved | Jul 27, 2021 |
Updated | Jun 27, 2023 |