If a "Destroy Component" has a target of self within a blueprint component, the "Destroy Component" node will not trigger.
1. Open editor (any project)
2. Create new blueprint component
3. In blueprint component, create "Destroy Component" node with target "Self", plug this into the Initialize event
4. Compile, save, close blueprint
5. Open MyCharacter blueprint
6. Add new blueprint component
7. Compile, save, close
8. PIE
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Fix Commit | 2519923 |
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Created | Mar 18, 2015 |
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Resolved | Apr 21, 2015 |
Updated | Apr 27, 2018 |