Renamed Enums displayed in Standalone game will show the original default name instead.
1. Open QA-game
2. In the Content Browser, create an Enum bp > name it 'Enums' > open it
3. Add 4 new enums named Low, Med, High, and Epic (screenshot #1)
4. Save & close
5. Create an actor class bp named 'bpEnumTest' & open it
6. Recreate the bp graph pictured in screenshot #2 or follow steps 7 - 11
7. Create a new Variable named 'Select' > type 'Enums'
8. Add an Event Tick connected to a Print String
9. Have the Print String print the 'Select' enum variable as a string
10. Add inputs for keys 1, 2, 3, & 4
11. Have them change the 'Select' enum variable to each of the 4 types
12. Compile & save
13. Back in the editor, add the bp to the level
14. In the Details panel, change the Input > Auto Receive Input to 'Player 0'
15. PIE
16. Cycle through 1, 2, 3, & 4 (Everything will print correctly)
17. Exit > then play in Standalone mode
18. Cycle through 1, 2, 3, & 4
Results: The enum names will display as their original default names
Expected: For the enum names to stay renamed no matter what play mode
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3, 4.8 |
Created | Mar 18, 2015 |
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Resolved | Jan 26, 2017 |
Updated | Jul 14, 2021 |