Not a bug...user needs to have their widget set in a scale box and have the scale box anchored be the full screen anchor
When testing UMG on an iOS device, the UMG is not rendering correctly ot the device. The UMG components seem to over lap each other.
Photos of the expected outcome vs the outcome seen have been attached.
Tested on an iPhone 4 (7.1) and on an iPhone 5 (8.1)
1) Create a new project
2) Once the project is open, Right click in the content browser
3) Create a new Blueprint Widget from the User Interface section
4) Name the Blueprint anything and double click to open it
5) Set up the UMG as shown in the attached photo labeled 'UMGInEditor' (Image has been attached as well)
6) Once complete, Save the widget and exit the window
7) Open the Level Blueprint from the Blueprints dropdown on the toolbar
8) Set up the level Blueprint as it is show in the attached photo
9) Be sure to save all.
10) Package and deploy to an iOS (I used a iPhone 4 as it was the device that the user used.)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.5.1 |
Target Fix | 4.5.1 |
Fix Commit | 2336687 |
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Created | Mar 18, 2015 |
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Resolved | Apr 2, 2015 |
Updated | Sep 16, 2019 |