Description

If a user copies and pastes a component that is inside of an actor blueprint that has been duplicated and then the user adds this new actor blueprint to the scene it will prevent the user from being able to save their project.

Steps to Reproduce
  1. Open Editor
  2. Open Blank project
  3. In the content browser, create blueprint class, actor. Named it "Stable".
  4. Opened up Stable.
  5. In the viewport, clicked the green button to add component. Added static mesh.
  6. Set StaticMesh to be Shape_Cube.
  7. Then, added another static mesh, Shape_Cube, positioned it at a Z of 110.
  8. Compiled, saved Closed Stable. Placed it into the scene.
  9. Saved scene. No problems.
  10. Duplicated Stable, "Stable2". Placed Stable2 in the scene.
  11. Saved scene. No problems.
  12. Duplicated Stable again, "Unstable".
  13. Opened Unstable, and deleted the top cube from the components list in the object's viewport.
  14. Selected StaticMesh (the only remaining Shape_Cube in Unstable) in the components list.
  15. Pressed: Ctrl-C, Ctrl-V.
  16. Moved the duplicated StaticMesh back the Z position of 110, the location of the deleted cube.
  17. Compiled, saved, closed Unstable. Placed it into the scene.
  18. Saved scene. Error.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.3
Target Fix4.8
Fix Commit2505813
CreatedMar 18, 2015
ResolvedApr 29, 2015
UpdatedApr 27, 2018