On level restart, user receives LogNetPackageMap warnings in networking project with seamless travel.
Warning message:
LogNetPackageMap:Warning: Using None instead of replicated reference to MyActorClass /Games/Map/MyMap.MyMap:PersistentLevel.MyActor_C
[2015.02.23-21.18.41:479][329]LogNet:Warning: Received invalid actor class on channel 33
Could not reproduce in-house. Users project is 30 GB and he is requiring an NDA to get access. He is not able to create a smaller test project for us.
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
UE5.0.2 How to resolve error code (Xcode install) when trying to launch UE5.0.2 after install
I can't open my map from the editor.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Networking |
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Affects Versions | 4.6.1 |
Created | Mar 19, 2015 |
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Resolved | Apr 29, 2016 |
Updated | Jul 14, 2021 |