if a nonstandard bsp brush is used as a subtractive brush, additive bsp brushes will break and show incorrect holes when in contact with the subtractive bsp.
1. Open editor
2. Create a bsp box
3. Create a subtractive bsp cone
4. Switch to geometry edit mode
5. Grab a vertex of the subtractive brush, move it to a new position that intersects with bsp box
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.7.3 |
Target Fix | 4.13 |
Created | Mar 19, 2015 |
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Resolved | Aug 1, 2016 |
Updated | Apr 27, 2018 |