If an actor is spawned using game instance blueprint, a packaged .exe will crash upon loading.
Frequency: 2/2
Crash Reporter:
[Link Removed]
1. Open editor (any project)
2. Create new Game Instance BP
3. In Game Instance, create Event Init
4. Drag off of Event Init, create Spawn Actor from Class
5. Select any blueprint (for test Blueprint_WallSconce was used), Set transform to (0,0,0; 0,0,0; 1,1,1)
6. Compile, save, close BP
7. Open Project Settings>Maps and Modes, set Game Instance to created instance
8. File>Package>Windows(64)
9. Open created .exe in WindowsNoEditor
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Fix Commit | 2406573 |
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Created | Mar 19, 2015 |
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Resolved | Mar 24, 2015 |
Updated | Apr 27, 2018 |