No longer occurs in latest builds
Crash on clearing or setting the second or third material slot in the Static Mesh Editor on an imported combined FBX Mesh.
Also Reproduced in Main Promotable-CL-2484152 (Perforce)
NOTE: User is on the Promoted Build Branch from GitHub, tested with the GitHub version of the Editor and Main Perforce Builds
RESULTS: CRASH to Desktop
EXPECTED: New Material chosen for Element 1
Assertion failed: Info.MaterialIndex == SlotIndex [Link Removed] [Line: 1257]
KERNELBASE.dll
{0x000007fefcea940d} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FOutputDevice::Logf__VA()
+ 159 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FDebug::AssertFailed()
+ 65 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-StaticMeshEditor.dll!FMeshSectionSettingsLayout::OnMaterialChanged()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\st
UE4Editor-StaticMeshEditor.dll!TBaseSPMethodDelegateInstance<0,FMeshSectionSettingsLayout,0,TTypeWrapper<void> __cdecl(UMaterialInterface * __ptr64,UMaterialInterface * __ptr64,int,bool)>::Execute()
+ 53 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-StaticMeshEditor.dll!TBaseSPMethodDelegateInstance<0,FMeshSectionSettingsLayout,0,void __cdecl(UMaterialInterface * __ptr64,UMaterialInterface * __ptr64,int,bool)>::ExecuteIfSafe()
+ 29 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!FMaterialItemView::ReplaceMaterial()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\pr
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,FMaterialItemView,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute()
+ 14 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,FMaterialItemView,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe()
+ 11 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!SPropertyEditorAsset::SetValue()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\pr
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute()
+ 35 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe()
+ 11 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!SPropertyMenuAssetPicker::OnAssetSelected()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\pr
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,TTypeWrapper<void> __cdecl(FAssetData const & __ptr64)>::Execute()
+ 35 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyMenuAssetPicker,0,void __cdecl(FAssetData const & __ptr64)>::ExecuteIfSafe()
+ 11 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!SAssetView::AssetSelectionChanged()
+ 141 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\editor\co
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::Execute()
+ 55 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type)>::ExecuteIfSafe()
+ 40 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0>,enum ESelectInfo::Type>::ExecuteIfBound()
+ 41 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_SignalSelectionChanged()
+ 33 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonUp()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!<lambda_de96dc3471181973108233c6db1f9843>::operator()()
+ 24 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >()
+ 21 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent()
+ 78 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp()
+ 16 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage()
+ 12 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::DeferMessage()
+ 74 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage()
+ 44 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::AppWndProc()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
USER32.dll
+ 0 bytes
USER32.dll
+ 0 bytes
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages()
+ 48 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor.exe!FEngineLoop::Tick()
+ 8 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!GuardedMain()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!GuardedMainWrapper()
+ 5 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!WinMain()
+ 17 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!__tmainCRTStartup()
+ 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll
+ 0 bytes
ntdll.dll
+ 0 bytes
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Fix Commit | 2508269 |
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Created | Mar 19, 2015 |
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Resolved | Apr 10, 2015 |
Updated | Apr 27, 2018 |