Description

Variables named PlayerCamera are being automatically replaced with references to PlayerCameraManager in Player Controller Blueprints.

Occurs when you copy+paste a reference (both get and set) to PlayerCamera. Also occurs if you place a reference, save, and restart the editor.

Steps to Reproduce

1. Create a blank project
2. Create a blueprint based on the Player Controller class
3. Inside the BP, create a variable called PlayerCamera (doesn't matter what type)
4. Place a reference to it in the event graph (get or set)
5. Copy the reference node
6. Paste the reference node

Result: The pasted node is a reference to PlayerCameraManager and not the PlayerCamera variable

7. Save the BP
8. Close and re-open the project
9. Open the BP

Result: The original reference that you placed has now also been converted to a PlayerCameraManager reference.

Have Comments or More Details?

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.3
CreatedMar 19, 2015
ResolvedJan 26, 2017
UpdatedJul 14, 2021