Changing between multiple Streams that are contained within an array does not work.
Note: The test project blueprint is setup in the construction script and is meant to update the cylinder every time the stream seed is changed. (screenshot #01)
1. Download, unzip, and open the attached test project
2. Once loaded, select the cylinder blueprint in the viewport
3. In the Details panel > Default > Choose Stream > move the slider between 0 - 3 (screenshot #02)
Results: The blueprint cylinder only takes the initial rotation of the stream at Element 0. Changing the stream seed does not update the cylinder.
Expected: For the cylinder to update each time the stream seed is changed.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3, 4.8, 4.16, 4.23 |
Created | Mar 20, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |