I had a game that needed to generate hundreds of thousands of random
numbers. (I was using the Blueprint "Random Float" node). There were a
ton of 0.0 values generated, many more than any other number. I had to
actually filter out 0.0 and re-roll whenever I hit that because it was so
consistently broken.


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Won't Fix
CreatedMar 22, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021