Description

I had a game that needed to generate hundreds of thousands of random
numbers. (I was using the Blueprint "Random Float" node). There were a
ton of 0.0 values generated, many more than any other number. I had to
actually filter out 0.0 and re-roll whenever I hit that because it was so
consistently broken.

--Mike

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-12306 in the post.

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ComponentCore
CreatedMar 22, 2015
UpdatedFeb 9, 2018