I had a game that needed to generate hundreds of thousands of random
numbers. (I was using the Blueprint "Random Float" node). There were a
ton of 0.0 values generated, many more than any other number. I had to
actually filter out 0.0 and re-roll whenever I hit that because it was so
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-12306 in the post.
|Created||Mar 22, 2015|
|Updated||Feb 9, 2018|