I had a game that needed to generate hundreds of thousands of random
numbers. (I was using the Blueprint "Random Float" node). There were a
ton of 0.0 values generated, many more than any other number. I had to
actually filter out 0.0 and re-roll whenever I hit that because it was so
consistently broken.
--Mike
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-12306 in the post.
4 |
Component | UE - Foundation - Core |
---|
Created | Mar 22, 2015 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |