To access newly created parameters in a Material Parameter Collection via the Set Scalar Parameter Value or Set Vector Parameter Value nodes, you must reassign the Collection to the node.
Also Reproduced in Main Promotable-CL-2487422
RESULTS: You will only have access to the originally created Parameters in the node drop-down until you reassign the MPC in the Collection input
EXPECTED: When you re-Compile the Level Blueprint, I would expect that the BP would update information from the MPC automatically.
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.7.3, 4.8, 4.14 |
Created | Mar 23, 2015 |
---|---|
Resolved | May 2, 2019 |
Updated | May 3, 2019 |