Description

If a user wants to change the category of a variable this will cause other categories that had previously been collapsed down for convenience to spring back open. This can make dragging and dropping more difficult when their are a lot of categories and/or variables.

Steps to Reproduce
  1. Open the editor
  2. Create a new blueprint
    Right click content browser > Blueprints > Actor
  3. Open the new blueprint
  4. Create several variables
  5. Collapse the category that they are in
  6. Change the Category of one of the new variables
    Select a variable > Details panel > Category > Type in a new category
  7. Notice the previously collapsed category is no longer collapsed

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.3
CreatedMar 23, 2015
ResolvedAug 11, 2016
UpdatedJul 14, 2021