Occasionally the player capsule can be launched due to bImpartBaseAngularVelocity being enabled in the CharacterMovementComponent. Disabling this does not result in the character capsule being launched in any direction.

-Video demonstration attached

  • Project that can recreate on a regular basis. PIE then run right after the fracture. May take a couple of times of doing it, but it's the most consistent way I've found to get this to happen.
Steps to Reproduce

1. Open UE4
2. Create a Destructible Mesh that damages on impact
3. Fracture it with 50 or more pieces
4. Place a couple of the DMs in the level
5. PIE
6. Walk into the chunks until you get launched

Results: Occasionally the player character will be launched into the heavens or at a fast velocity when stepping up on or down from a destructible chunk or object simulating physics

Expected: The player will not be volunteered to be a space candidate when just trying to traverse some fractured chunks. The player will gracefully get to the other side of the chunk pile.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
CreatedMar 24, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021