Steps to Reproduce

1. Download, unzip, & open the project in this folder: (See comments)
2. Once opened, open the 'AdvancedPlayerCharacterPawn' blueprint
3. In the MyBlueprint panel, create a new variable named 'Test'
4. Set the type to ArmorStruct (Screenshot #01)
5. Place a 'Get' node of that variable in the Event Graph
6. Drag off of it and create a 'Break ArmorStruct' node
7. Click the arrow dropdown to see all of the struct values (Screenshot #02)
8. Compile & save
9. Close the editor
10. Reopen the project
11. Open the 'AdvancedPlayerCharacterPawn' blueprint & look at the 'Break ArmorStruct' node

Results: The 'Break ArmorStruct' node will now display a string of letters and numbers after the value names (Screenshot #03)

Expected: For the value names to display correctly

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.34.8
Target Fix4.8
Fix Commit2496652
CreatedMar 25, 2015
ResolvedMar 31, 2015
UpdatedApr 27, 2018