The PLATFORM_SOCKETSUBSYSTEM macro is defined in SocketSubsystem.h for some platforms, while others add the definition in a Build.cs file (e.g. Sockets_XboxOneGDK.Build.cs). This definition is missing for PS5, which can lead to problems accessing the PS5 socket subsystem if it is not the default socket subsystem.
Verify that Sockets_PS5.Build.cs exists and there are no NDA platforms in SocketSubsystem.h
Request a info about UE-127172 bug tracker
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-127454 in the post.
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Component | UE - Platform - Console |
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Target Fix | 5.0 |
Created | Sep 22, 2021 |
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Resolved | Oct 21, 2021 |
Updated | Jan 26, 2023 |