The PLATFORM_SOCKETSUBSYSTEM macro is defined in SocketSubsystem.h for some platforms, while others add the definition in a Build.cs file (e.g. Sockets_XboxOneGDK.Build.cs). This definition is missing for PS5, which can lead to problems accessing the PS5 socket subsystem if it is not the default socket subsystem.
Verify that Sockets_PS5.Build.cs exists and there are no NDA platforms in SocketSubsystem.h
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-127454 in the post.
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Component | UE - Platform - Console |
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Target Fix | 5.0 |
Created | Sep 22, 2021 |
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Resolved | Oct 21, 2021 |
Updated | Jan 26, 2023 |