When a metallic input is passed into a material via a material function and previewed in ES2, the metallic is always returns 0 in the material.
Also reproduced in Main Promotable-CL-2490775
[Image Removed]
RESULTS: See Attached Image, Sphere assigned a Metallic Value of 1 through a Material Function is returning 0.
EXPECTED: Spheres should be identical.
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Component | UE - Graphics Features |
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Affects Versions | 4.7.3, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2510284 |
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Created | Mar 26, 2015 |
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Resolved | Apr 13, 2015 |
Updated | Sep 16, 2019 |