if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" error).
EXPECTED RESULT: NavMesh redraws after Can Ever Affect Navigation is unchecked, removing the hole the previous collision created.
1. Create a top-down project
2. Enable Show navmesh ('P' shortcut)
3. Select any Cube
4. In the details, Set "Can Ever Affect Navigation" to false
5. Move the Cube
6. Build paths
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Head over to the existing Questions & Answers thread and let us know what's up.