if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" error).
EXPECTED RESULT: NavMesh redraws after Can Ever Affect Navigation is unchecked, removing the hole the previous collision created.
1. Create a top-down project
2. Enable Show navmesh ('P' shortcut)
3. Select any Cube
4. In the details, Set "Can Ever Affect Navigation" to false
5. Move the Cube
6. Build paths
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Head over to the existing Questions & Answers thread and let us know what's up.