Description

if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" error).

EXPECTED RESULT: NavMesh redraws after Can Ever Affect Navigation is unchecked, removing the hole the previous collision created.

Steps to Reproduce

1. Create a top-down project
2. Enable Show navmesh ('P' shortcut)
3. Select any Cube
4. In the details, Set "Can Ever Affect Navigation" to false
5. Move the Cube
6. Build paths

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Fixed
ComponentUE - AI
Affects Versions4.74.8
Target Fix4.8
Fix Commit2509750
CreatedMar 27, 2015
ResolvedApr 12, 2015
UpdatedApr 27, 2018