Description

Users are experiencing crashes when using the AimOffset and Blendspace graphs. I am unable to reproduce this locally, but judging by the Bugg in crash reporter, this is not an isolated incident.

[Link Removed]

contentexamples.log attached from the following user:
https://answers.unrealengine.com/questions/179756/bugaimoffset-editing-crashes-471.html

36729-projectlog[1].log attached from the following user:
https://answers.unrealengine.com/questions/203607/473-2d-blendspace-crashes.html


  • I reimported some new animations and played with the blendspace values. While hovering with the mouse over the blendspace graph the application freezed. I noticed in the taskmanager a steady increase of the ram usage starting by ~ 1.4 GB. After reswitching to the editor it shut himself down.
  • Hi!
    I make "Creating Blend Spaces" from
    https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/BlendSpace/index.html
  • was looking at anim blueprint. Nothing special. Unedited demo project!
  • Crashed whilst dragging node around within AimOffset graph editor.
  • I was working on an animation blend space and about to drag an animation.
  • Was hovering with the mouse over the blending preview in the Blend Space viewport. This is the second time this has happened.
  • Visualizing the aim offset blend space for "Owen" from the content exemple demo
Steps to Reproduce

1. Open ContentExamples
2. Find Owen_AimOffset in the Content Browser
3. Open it
4. Drag your mouse around the AimOffset graph
5. Particularly try the bottom left corner

Result: For some users, the bottom left corner causes the crash. Others simply move the mouse around or let it hover over the graph.


1. Open ContentExamples
2. Find Owen_Locomotion_Blendspace
3. Open it
4. Drag your mouse around the blendspace graph

Result: Crash while moving the mouse around

Callstack

UE4Editor_Persona!SBlendSpaceGridWidget::OnPaint() [sanimationblendspace.cpp:1059]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:24]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:24]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:24]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:24]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_Slate!SBorder::OnPaint() [sborder.cpp:101]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:24]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_Slate!SSplitter::OnPaint() [ssplitter.cpp:169]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_Slate!SSplitter::OnPaint() [ssplitter.cpp:169]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_Slate!SSplitter::OnPaint() [ssplitter.cpp:169]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:24]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_Slate!SBorder::OnPaint() [sborder.cpp:101]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_SlateCore!SPanel::OnPaint() [spanel.cpp:24]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [scompoundwidget.cpp:30]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [spanel.cpp:45]
UE4Editor_Slate!SSplitter::OnPaint() [ssplitter.cpp:169]
UE4Editor_SlateCore!SWidget::Paint() [swidget.cpp:639]
UE4Editor_SlateCore!SOverlay::OnPaint() [soverlay.cpp:102]

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Fixed
ComponentOLD - Anim
Affects Versions4.7
Target Fix4.8
Fix Commit2527676
Release Commit2533335
CreatedMar 30, 2015
ResolvedApr 27, 2015
UpdatedMay 18, 2020
View Jira Issue