[NickW] This was actually by design in JeffF's implementation to propagate wildcard types in macros. However, there may be a better UI way to do this...
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Create a new macro MacroTest
Give it 2 inputs of type wildcard
Place MacroTest in another blueprint (level, actor, doesn't seem to matter)
Link input1 of MacroTest to an object of a specific type (say character for test)
Look at input2, object type will have converted to match the same type (should also be character)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
I cant package my project, tried to search online but could not find any answeres
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13043 in the post.
6 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.23 |
Created | Mar 31, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |