Steps to Reproduce

[NickW] This was actually by design in JeffF's implementation to propagate wildcard types in macros. However, there may be a better UI way to do this...

Create a new macro MacroTest
Give it 2 inputs of type wildcard
Place MacroTest in another blueprint (level, actor, doesn't seem to matter)
Link input1 of MacroTest to an object of a specific type (say character for test)
Look at input2, object type will have converted to match the same type (should also be character)

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.23
CreatedMar 31, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021