Description

If a player on a dedicated server attempts to possess a feshly spawned pawn, the blueprint must have an unpossess node just before the possess node to be able to possess the pawn. This is not the case in a non-dedicated server play in editor session.

Steps to Reproduce

1. Download and unzip attached project
2. Open project (level CaseA)
3. Go to play menu>set Run as dedicated server to true
4. PIE
5. move character, press k, attempt to move new pawn
6. Open level CaseB
7. Perform steps 3-5 again

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Fixed
ComponentUE - Gameplay
Affects Versions4.7.3
Target Fix4.8
Fix Commit2494122
CreatedMar 31, 2015
ResolvedApr 7, 2015
UpdatedApr 27, 2018