The 'Add Movement Input' node no longer functions on a Default Pawn. This worked in 4.5.1 & 4.6.1.
1. Open QA-Game
2. Create a new bp > Search for the 'DefaultPawn' class
3. Open it > Add an 'Event Tick' node
4. Drag off & add a 'Add Movement Input' node
5. Set the X value for the World Direction to 1
6. Enable 'Force'
7. Compile & save
8. Back in the editor, add the bp to the level
9. Play-In-Editor
Results: The default pawn will not move
Expected: For the default pawn to move forward on the x-axis like it does in 4.5.1 and 4.6.1
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7.3, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2509562 |
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Created | Apr 1, 2015 |
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Resolved | Apr 11, 2015 |
Updated | Apr 27, 2018 |