The Localization Dashboard is not properly localizing Dialogue Wave assets that are located within plugins. This appears to be a problem with the UExportDialogueScriptCommandlet - namely, it appears to hardcode the search path to be either "/Game" or "/Engine," which will not find Plugin content. UImportLocalizedDialogueCommandlet has this issue as well.
Expected Result:
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-131419 in the post.
0 |
Component | UE - Editor - UI Systems - Localization |
---|---|
Affects Versions | 4.22 |
Created | Oct 12, 2021 |
---|---|
Updated | May 7, 2024 |