The Localization Dashboard is not properly localizing Dialogue Wave assets that are located within plugins. This appears to be a problem with the UExportDialogueScriptCommandlet - namely, it appears to hardcode the search path to be either "/Game" or "/Engine," which will not find Plugin content. UImportLocalizedDialogueCommandlet has this issue as well.

Steps to Reproduce
  • Create a Plugin with Dialogue Wave Assets
  • Use Localization Dashboard to store the assets in Plugins/[PluginName]/Content/L10N
  • Build the game with a language other than the default
  • Play the audio assets

Expected Result:

  • Audio assets are in the language the game was set to
    Actual Result:
  • Audio assets are in the default language

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CreatedOct 12, 2021
UpdatedMar 23, 2023