Behavior is intended
Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended.
Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147)
1. Create a new Third Person Blueprint template project
2. Open the ThirdPersonCharacter Blueprint
3. Create a new function
4. Connect a Multigate
5. Out 0 > Print String "Out 0"
6. Out 1 > Print String "Out 1"
7. In the Event Graph, connect the function to an input key
8. PIE
9. Press the input key twice
Result:
Only the first Output is fired whenever the input is pressed.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.4, 4.8 |
Target Fix | 4.8 |
Created | Apr 2, 2015 |
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Resolved | Apr 13, 2015 |
Updated | Apr 27, 2018 |