This appears to only be an issue in Mobile Preview. Tests on a mobile device showed touch to work correctly.
If the user presses down and drags off screen without lifting their finger/releasing mouse button then the "Get Input Touch State" node does not return false (for the Is Currently pressed pin). It continues to read as true until the screen is touched/clicked again
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13210 in the post.
0 |
Component | UE - Gameplay - Input |
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Affects Versions | 4.7.3, 4.16, 4.20 |
Created | Apr 2, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |