An assert fires related to the node index for the linked animgraph node being the same as the node index for the root node in the linked anim graph.
Can be worked around by commenting out the check, (AnimTrace.cpp Line: 653)
But the correct fix should be to correctly increment the node index.
Create an anim graph referencing a linked animgraph.
Record in Rewind debugger
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-132192 in the post.
1 |
Component | UE - Anim - Runtime |
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Affects Versions | 5.0-early access 2 |
Target Fix | 5.0 |
Fix Commit | 17939907 |
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Created | Oct 19, 2021 |
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Resolved | Nov 8, 2021 |
Updated | Nov 29, 2021 |