Description

If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace line clearly hits the intended target.

Steps to Reproduce

1. Open editor (any project)
2. Open MyCharacter blueprint
3. Create function similar to attached image
4. Compile, save, close.
5. Place several objects into level to test. similar to second attached image.
6. Play in editor
7. Fire traces at objects

Community References

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Fixed
ComponentUE - Gameplay
Affects Versions4.7.4
Target Fix4.8
Fix Commit2506971
CreatedApr 6, 2015
ResolvedApr 9, 2015
UpdatedApr 27, 2018