If two line traces are run one right after the other to the same end point but different start locations, at times the second trace will incorrectly register hitting other objects though the trace line clearly hits the intended target.
1. Open editor (any project)
2. Open MyCharacter blueprint
3. Create function similar to attached image
4. Compile, save, close.
5. Place several objects into level to test. similar to second attached image.
6. Play in editor
7. Fire traces at objects
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.7.4 |
Target Fix | 4.8 |
Fix Commit | 2506971 |
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Created | Apr 6, 2015 |
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Resolved | Apr 9, 2015 |
Updated | Apr 27, 2018 |