If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different locations in each persistent level. Instead, they will remain at the position where they were saved in the first level loaded.

Steps to Reproduce
  1. Download the licensee-provided sample, TestTravelMap.
  2. Check and note where the actors are in MainMap and TargetMap.
  3. Go back to MainMap and run PIE.
  4. Hit 'Spacebar' to travel to TargetMap.
  5. Note that the actors did not change their positions and remain in the positions that were noted when MainMap was opened in step 2.

Traveling from TargetMap to MainMap will mean the positions of the actors will remain where they were noted from step 2 of opening TargetMap in the editor.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-133143 in the post.

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ComponentUE - World Creation - Worldbuilding Tools
Affects Versions5.1
Target Fix5.4
CreatedOct 28, 2021
UpdatedJun 19, 2023