If you travel between two levels that both share the same sublevel then the actors within that shared sublevel will not update their positions regardless of their positions being saved at different locations in each persistent level. Instead, they will remain at the position where they were saved in the first level loaded.
Traveling from TargetMap to MainMap will mean the positions of the actors will remain where they were noted from step 2 of opening TargetMap in the editor.
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How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-133143 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Oct 28, 2021 |
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Updated | Oct 11, 2024 |