BP with Show 3D Widget enabled does not display the correct vector values in the bp editor.
Note: If you don't see a difference at first, delete the bp in the level and place it again. The widgets in the bp viewport will change each time
1. Create a new blank bp project in 4.7.4
2. Create an Actor class bp & open it
3. Add a Variable > Type Vector > Make it an Array
4. Compile, then add 3 Elements (screenshot 01)
5. Set element NewVar0 to 50x50x50
6. Set element NewVar1 to 100x100x100
7. Set element NewVar2 to 150x150x150
8. Make the Variable Editable & enable 'Show 3D Widget'
9. Compile & save
10. Back in the editor, place the bp into the level
Results: The visible location of the 3 widgets are correct in the level but incorrect in the bp viewport (screenshot 02 & 03)
Expected: For the widgets to be in the same location in the bp viewport as in the level
Note: If you don't see a difference at first, delete the bp in the level and place it again. The widgets in the bp viewport will change each time
Head over to the existing Questions & Answers thread and let us know what's up.
33 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.4, 4.16 |
Created | Apr 7, 2015 |
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Resolved | May 3, 2019 |
Updated | May 6, 2019 |