Crash when using AnimSeqStats console command. User in the additional info URL seems to know what the code change should be.
[Link Removed]
1. Open any project
2. Use ~ to bring up the console
3. Type *AnimSeqStats* and hit enter
Result: Crash
MachineId:BD5F477946ABC86E1167AEA503FBEFCC
EpicAccountId:6d468bd698bf4242961863e231283591
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 679]
Array index out of bounds: 1 from an array of size 0
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Engine!AnimationFormat_GetStats() + 929 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\animation\animencoding.cpp:530]
UE4Editor_Engine!GatherAnimSequenceStats() + 311 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\animation\animsequence.cpp:3486]
UE4Editor_Engine!UEngine::Exec() + 1472 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:2254]
UE4Editor_UnrealEd!UEditorEngine::Exec() + 2045 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5386]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor_OutputLog!SConsoleInputBox::OnTextCommitted() + 858 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\outputlog\private\soutputlog.cpp:376]
UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() + 87 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_OutputLog!TBaseSPMethodDelegateInstance<0,SConsoleInputBox,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() + 71 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_Slate!SEditableText::OnEnter() + 73 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:973]
UE4Editor_Slate!FTextEditHelper::OnKeyDown() + 744 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\text\textedithelper.cpp:173]
UE4Editor_Slate!SEditableText::OnKeyDown() + 140 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1628]
UE4Editor_OutputLog!SConsoleEditableTextBox::SConsoleEditableText::OnKeyDown() + 136 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\outputlog\private\soutputlog.cpp:84]
UE4Editor_Slate!<lambda_01b95f45d99b75c93c453dee9d82570e>::operator()() + 98 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3581]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_01b95f45d99b75c93c453dee9d82570e> >() + 189 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_01b95f45d99b75c93c453dee9d82570e>,FKeyEvent>() + 106 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:184]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() + 861 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3582]
UE4Editor_Slate!FSlateApplication::OnKeyDown() + 312 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3517]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 2768 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1229]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.7.3, 4.7.4 |
Target Fix | 4.8 |
Created | Apr 8, 2015 |
---|---|
Resolved | Apr 16, 2015 |
Updated | Nov 14, 2021 |