Description

When baking we only look for the first transform track to mute, so if there are more than one, only one will be muted.

Steps to Reproduce
  1. Create a sequence and add an object to it with a transform track
  2. Select the object binding and bake transforms multiple times from the sequence Actions menu

RESULT

The first bake will mute the existing transform track and add an additional one, each subsequent bake will add a new track, but will not mute any of the previously added tracks. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-135348 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Target Fix5.0
Fix Commit18230724
CreatedNov 17, 2021
ResolvedNov 17, 2021
UpdatedNov 18, 2021