Crash when opening a level through blueprint to go into level with world partitions enabled.
This a not a regression due to being a new feature.
Result: Crash
Expected Result: "New Map" opens without issues.
UnrealEditor-Engine!static class FArchive & const `FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths'::`2'::FSoftPathFixupSerializer::operator<<(struct FSoftObjectPath & const) [WorldPartitionLevelHelper.cpp:122]UnrealEditor-CoreUObject!FArchiveUObjectFromStructuredArchiveImpl::operator<<(FSoftObjectPath &) [ArchiveUObjectFromStructuredArchive.cpp:119]UnrealEditor-CoreUObject!FSoftObjectPath::Serialize(FArchive &) [SoftObjectPath.cpp:236]UnrealEditor-CoreUObject!UScriptStruct::SerializeItem(FStructuredArchiveSlot,void *,void const *) [Class.cpp:2746]UnrealEditor-CoreUObject!FStructProperty::SerializeItem(FStructuredArchiveSlot,void *,void const *) [PropertyStruct.cpp:152]UnrealEditor-CoreUObject!FPropertyTag::SerializeTaggedProperty(FStructuredArchiveSlot,FProperty *,unsigned char *,unsigned char *) [PropertyTag.cpp:241]UnrealEditor-CoreUObject!UStruct::SerializeVersionedTaggedProperties(FStructuredArchiveSlot,unsigned char *,UStruct *,unsigned char *,UObject const *) [Class.cpp:1589]UnrealEditor-CoreUObject!UStruct::SerializeTaggedProperties(FStructuredArchiveSlot,unsigned char *,UStruct *,unsigned char *,UObject const *) [Class.cpp:1287]UnrealEditor-CoreUObject!UObject::SerializeScriptProperties(FStructuredArchiveSlot) [Obj.cpp:1468]UnrealEditor-CoreUObject!UObject::Serialize(FStructuredArchiveRecord) [Obj.cpp:1388]UnrealEditor-CoreUObject!UObject::Serialize(FArchive &) [Obj.cpp:1273]UnrealEditor-Engine!FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths(ULevel *,UWorldPartition *) [WorldPartitionLevelHelper.cpp:133]UnrealEditor-Engine!UWorldPartition::Initialize(UWorld *,FTransform const &) [WorldPartition.cpp:444]UnrealEditor-Engine!UWorldPartitionSubsystem::PostInitialize() [WorldPartitionSubsystem.cpp:77]UnrealEditor-Engine!UWorld::PostInitializeSubsystems() [World.cpp:8148]UnrealEditor-Engine!UWorld::InitWorld(UWorld::InitializationValues) [World.cpp:1763]UnrealEditor-Engine!UEngine::LoadMap(FWorldContext &,FURL,UPendingNetGame *,FString &) [UnrealEngine.cpp:13190]UnrealEditor-Engine!UEngine::Browse(FWorldContext &,FURL,FString &) [UnrealEngine.cpp:12502]UnrealEditor-Engine!UEngine::TickWorldTravel(FWorldContext &,float) [UnrealEngine.cpp:12700]UnrealEditor-UnrealEd!7ffa722b0000 + 49e3c4UnrealEditor-UnrealEd!7ffa722b0000 + dbcc16UnrealEditor!7ff7c8eb0000 + 8930UnrealEditor!7ff7c8eb0000 + 20b2cUnrealEditor!7ff7c8eb0000 + 20c0aUnrealEditor!7ff7c8eb0000 + 3573dUnrealEditor!7ff7c8eb0000 + 386baKERNEL32!7ffaf7710000 + 17034ntdll!7ffaf8750000 + 52651
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135354 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.0-early access 2 |
Target Fix | 5.0 |
Fix Commit | 16981327 |
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Created | Nov 17, 2021 |
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Resolved | Nov 23, 2021 |
Updated | Nov 24, 2021 |