Description

The Get Physics Linear Velocity node seems to only output a vector of 0.0, 0.0, 0.0 no matter what the velocity of the object it's measuring is. 

 

Tested in //UE4/Release-4.27 @ CL 17735300 and this did NOT occur, so marking as a Regression

Steps to Reproduce
  1. Open Third Person Template project
  2. Open the ThirdPersonCharacter
  3. Add an Event Tick node
  4. Add a Get Physics Linear Velocity (Mesh) node
  5. Connect the Linear Velocity node to a Print String node
  6. Print out the Return Value of the Linear Velocity node
  7. Compile and Save the Blueprint
  8. Play the game

RESULT:

A value of zero is printed out on the viewport

EXPECTED:

The value printed would be representative of the ThirdPersonCharacter's velocity

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-135948 in the post.

0
Login to Vote

Fixed
ComponentUE - Simulation - Physics
Affects Versions5.0-early access
Target Fix5.0
CreatedNov 24, 2021
ResolvedDec 8, 2021
UpdatedDec 9, 2021