Description

The Get Physics Linear Velocity node seems to only output a vector of 0.0, 0.0, 0.0 no matter what the velocity of the object it's measuring is. 

 

Tested in //UE4/Release-4.27 @ CL 17735300 and this did NOT occur, so marking as a Regression

Steps to Reproduce
  1. Open Third Person Template project
  2. Open the ThirdPersonCharacter
  3. Add an Event Tick node
  4. Add a Get Physics Linear Velocity (Mesh) node
  5. Connect the Linear Velocity node to a Print String node
  6. Print out the Return Value of the Linear Velocity node
  7. Compile and Save the Blueprint
  8. Play the game

RESULT:

A value of zero is printed out on the viewport

EXPECTED:

The value printed would be representative of the ThirdPersonCharacter's velocity

Have Comments or More Details?

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Fixed
ComponentUE - Simulation - Physics
Affects Versions5.0-early access
Target Fix5.0
CreatedNov 24, 2021
ResolvedDec 8, 2021
UpdatedDec 9, 2021