Description

This is a regression.
In 4.27 basic shapes created from the place actor panel are named after their respective shapes making it easier to to discern. In 5.0ea this is no longer the case.

Steps to Reproduce
  1. Open any project in 5.0ea
  2. Create a cube
  3. In the World Outliner hover over the newly created cube
  4. Observe the ID Name

Expected Results:
The ID Name reads Cube_X

Actual Results:
The ID Name reads StaticMesh_X

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Backlogged
ComponentUE - Foundation
Affects Versions5.0-early access
CreatedDec 2, 2021
UpdatedDec 8, 2021