This is a regression
Tested in 4.27.2
Drag selecting a control rigged actor while in an orthographic view causes the editor to crash.
Expected Results:
Multiple controllers would be selected.
Actual Results:
Editor crashes.
UnrealEditor-ControlRigEditor!FControlRigEditMode::FrustumSelect(FConvexVolume const &,FEditorViewportClient *,bool) [ControlRigEditMode.cpp:1027] UnrealEditor-ControlRigEditor!FControlRigEditMode::BoxSelect(FBox &,bool) [ControlRigEditMode.cpp:1000] UnrealEditor-UnrealEd!7ffc747d0000 + 4c8232 UnrealEditor-UnrealEd!7ffc747d0000 + 3cc970 UnrealEditor-UnrealEd!7ffc747d0000 + 9a4c73 UnrealEditor-UnrealEd!7ffc747d0000 + 57b652 UnrealEditor-UnrealEd!7ffc747d0000 + 55a801 UnrealEditor-UnrealEd!7ffc747d0000 + 95034d UnrealEditor-LevelEditor!FViewportClient::InputKey(FInputKeyEventArgs const &) [UnrealClient.h:851] UnrealEditor-Engine!FSceneViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SceneViewport.cpp:577] UnrealEditor-Slate!SViewport::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SViewport.cpp:219] UnrealEditor-Slate!static class FReply FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_df8cb182a345f476e099733ec2265ad6> >(class FSlateApplication *, class FEventRouter::FToLeafmostPolicy, struct FPointerEvent, const class FSlateApplication::RoutePointerUpEvent::__l8::<lambda_df8cb182a345f476e099733ec2265ad6> & const, ESlateDebuggingInputEvent) [SlateApplication.cpp:380] UnrealEditor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:4835] UnrealEditor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:5377] UnrealEditor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:5342] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2196] UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2689] UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1872] UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:896] USER32!7ffd11690000 + 163ed USER32!7ffd11690000 + 15de2 UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:131] UnrealEditor!7ff66c610000 + 76cb UnrealEditor!7ff66c610000 + 20b2c UnrealEditor!7ff66c610000 + 20c0a UnrealEditor!7ff66c610000 + 3573d UnrealEditor!7ff66c610000 + 386ba KERNEL32!7ffd11e00000 + 17bd4 ntdll!7ffd12420000 + 6ced1
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136923 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.0-early access |
Target Fix | 5.0 |
Created | Dec 8, 2021 |
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Resolved | Dec 8, 2021 |
Updated | Dec 13, 2021 |