In the given answerhub example, the user has a print string coming from IsNotValid on a check of *TryGetPawnOwner*.
This is returning a false negative to him when he PIE's because the Preview instance returns IsNotValid, even though the actual instance in the level IsValid.
1. Create a new project based off of the BP Third Person Template
2. Open the ThirdPersonAnimBlueprint
3. In the EventGraph, find the IsValid node
4. Create a print string node and connect it to the IsNotValid pin
5. PIE
Result: The string is printed from the preview instance of the AnimBP on the screen
6. Exit PIE
7. Play in Standalone Game
Result: Works as expected
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.7.4 |
Created | Apr 10, 2015 |
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Resolved | Feb 12, 2016 |
Updated | Jul 14, 2021 |