In the given answerhub example, the user has a print string coming from IsNotValid on a check of *TryGetPawnOwner*.
This is returning a false negative to him when he PIE's because the Preview instance returns IsNotValid, even though the actual instance in the level IsValid.
1. Create a new project based off of the BP Third Person Template
2. Open the ThirdPersonAnimBlueprint
3. In the EventGraph, find the IsValid node
4. Create a print string node and connect it to the IsNotValid pin
Result: The string is printed from the preview instance of the AnimBP on the screen
6. Exit PIE
7. Play in Standalone Game
Result: Works as expected
Head over to the existing Questions & Answers thread and let us know what's up.