Open the editor
Drop a staticmesh in the default level
Enable paint mode and start painting the mesh
Delete the staticmesh actor (staticmesh component)
RESULT: crash
EXPECTED: no crash and the actor is deleted
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
What property of the Slider is the image used when dragging?
How can i modify the param name in EQS node
What properties of the progress bar can be used for drag and drop highlighting?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-137153 in the post.
0 |
Component | UE - Editor - Content Pipeline - Asset Build |
---|---|
Target Fix | 5.0 |
Created | Dec 9, 2021 |
---|---|
Resolved | Dec 10, 2021 |
Updated | Jan 26, 2023 |