Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning.
1. Open Editor (Third Person Project).
2. Open Character Blueprint.
3. Create event begin play node.
4. Create Set Ignore Base Rotation, set bool to false and target to character movement.
5. Plug this into event begin play node.
6. Compile, save, close editor.
7. Create new blueprint
8. In Viewport, add a cube and a rotating movement component.
9. Compile, save, close, place a copy of blueprint in level.
10. PIE, jump player character on top of spinning blueprint.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Fix Commit | 2516548 |
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Created | Apr 14, 2015 |
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Resolved | Apr 21, 2015 |
Updated | Apr 27, 2018 |