Description

Setting Ignore Base Actor Rotation to false continues to ignore base actor rotation when standing on an object that is spinning.

Steps to Reproduce

1. Open Editor (Third Person Project).
2. Open Character Blueprint.
3. Create event begin play node.
4. Create Set Ignore Base Rotation, set bool to false and target to character movement.
5. Plug this into event begin play node.
6. Compile, save, close editor.
7. Create new blueprint
8. In Viewport, add a cube and a rotating movement component.
9. Compile, save, close, place a copy of blueprint in level.
10. PIE, jump player character on top of spinning blueprint.

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Fixed
ComponentUE - Gameplay
Affects Versions4.7.3
Target Fix4.8
Fix Commit2516548
CreatedApr 14, 2015
ResolvedApr 21, 2015
UpdatedApr 27, 2018