We don't have gpu timings on mobile/tiled gpus so we should just print a message that says that is not supported; right now it'll crash trying to run a shader.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13838 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.7 |
Created | Apr 15, 2015 |
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Resolved | Jun 18, 2019 |
Updated | Sep 16, 2019 |