We don't have gpu timings on mobile/tiled gpus so we should just print a message that says that is not supported; right now it'll crash trying to run a shader.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13838 in the post.
| 0 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.7 |
| Created | Apr 15, 2015 |
|---|---|
| Resolved | Jun 18, 2019 |
| Updated | Sep 16, 2019 |