Cloth LOD Index is changed only during the mesh is on the screen.
LOD Index is set to 0 at spawning, so clothing simulation runs as minimum LOD level until the mesh is in the field of view.
It's not a fatal problem, but in unfortunate cases it can have a significant performance impact.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138443 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.27-chaos, 5.0-early access 2, 5.1 |
Target Fix | 5.6 |
Created | Jan 6, 2022 |
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Updated | Oct 25, 2024 |