Cloth LOD Index is changed only during the mesh is on the screen.
LOD Index is set to 0 at spawning, so clothing simulation runs as minimum LOD level until the mesh is in the field of view.
It's not a fatal problem, but in unfortunate cases it can have a significant performance impact.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138443 in the post.
| 2 |
| Component | UE - Simulation - Visual |
|---|---|
| Affects Versions | 4.27-chaos, 5.0-early access 2, 5.1 |
| Target Fix | 5.8 |
| Created | Jan 6, 2022 |
|---|---|
| Updated | Oct 16, 2025 |