Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround.

Steps to Reproduce

Create a blank level
Drag any skeletal mesh into the level
Box select in an ortho viewport
The mesh is always selected regardless of the location of the box

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Affects Versions4.7.4
CreatedApr 16, 2015
ResolvedJan 16, 2020
UpdatedMar 26, 2020
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