Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround.
Create a blank level
Drag any skeletal mesh into the level
Box select in an ortho viewport
The mesh is always selected regardless of the location of the box
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why doesn't the collision diminish when the collision radius decreases?
UE5.2.1C++工程,#include "MeshCardRepresentation.h"后编译错误
How does UMG set overlapping layouts?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13890 in the post.