Description

Scaling pivot of an actor does not scale correctly unless used for all directions.

Steps to Reproduce

1. Create a new blueprint actor
2. Put any component in the root
3. Add a shape component
4. Rotate shape 90 degrees
5. When scaling the blueprint in your level in 1 direction, it'll scale in a different direction

Community References

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By Design
ComponentUE - Gameplay
Affects Versions4.7.6
CreatedApr 20, 2015
ResolvedApr 23, 2015
UpdatedJul 14, 2021