UTexture2D::ConditionalPostLoad doesn't wait for the render data to finish caching outside of the editor...

The RebuildRenderData is only getting called because the texture size is 0 in the first place, and it then mucks everything up using the fallback 1x1

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ComponentUE - Gameplay - Paper2D
Affects Versions4.7.6
Target Fix4.8
Fix Commit2520441
CreatedApr 21, 2015
ResolvedApr 30, 2015
UpdatedApr 27, 2018