UTexture2D::ConditionalPostLoad doesn't wait for the render data to finish caching outside of the editor...
The RebuildRenderData is only getting called because the texture size is 0 in the first place, and it then mucks everything up using the fallback 1x1
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
Why does the volume fog disappear from a distant view?
Safety_Status_Failed_Soft Error on upload of Private version
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.7.6 |
Target Fix | 4.8 |
Fix Commit | 2520441 |
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Created | Apr 21, 2015 |
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Resolved | Apr 30, 2015 |
Updated | Apr 27, 2018 |