Description

Occurs in:
Releases 4.7.6 CL:2510309
Main 4.8 CL:2513846

When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected.

This isn't typically a problem as X and Y are almost always 0,0 for Character BP's and Z is only effected if you rotate the Character BP Actor in the X or Y axis (which I've never seen anybody do).

Example Project: [Link Removed]

Steps to Reproduce

1. Download the linked project in the description
2. Find "ExampleBP"
3. Add an instance of ExampleBP to the level
4. Rotate it any amount in the Z axis (45 degrees is what I did)
5. From the PIE dropdown, make sure "Number of Players" is 2
6. From the PIE dropdown, select New Editor Window

Result: I have the blueprint printing the Mesh Component's relative location to the screen. Notice that the X and Y for the client location are not the same as the Server. If you were to rotate the BP Actor in the X or Y axis, the Z value would be effected as well.

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Fixed
ComponentUE - Gameplay
Affects Versions4.7.64.8
Target Fix4.12
Fix Commit2767827
Main Commit2944273
CreatedApr 21, 2015
ResolvedApr 5, 2016
UpdatedApr 27, 2018