'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly.
User Description:
The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't work. Whether I check it or check it doesn't matter, it's always case sensitive.
[Nick] Switch is a custom node, so falls on us instead of framework
1. Open QA-Game
2. Create an actor class bp & open it
3. Create a boolen variable called PickA?
4. Create the bp in screenshot #01
5. Make sure to 'not' use the correct casing on one of the Select String options
6. Compile & save
7. Back in the editor > Place the bp into the level
8. In the bp's Details panel > Input > Auto Receive Input > Set it to 'Player 0'
9. PIE
10. While playing, press R & T to switch between the 2 strings
Results: Even though 'Is Case Sensitive' is disabled by default, the Switch on String node only recognizes case sensitive strings
Expected: For the 'Is Case Sensitive' option to be recognized
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.8 |
Created | Apr 22, 2015 |
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Resolved | Apr 24, 2015 |
Updated | Apr 27, 2018 |