The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header.
also Reproduced in Main Promotable-CL-2513846
[Link Removed]
RESULTS: After a pause, the engine crashes
EXPECTED: No Crash
Assertion failed: IsValid() [Link Removed] [Line: 698]
KERNELBASE.dll
{0x000007fefd26940d} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FOutputDevice::Logf__VA()
+ 159 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FDebug::AssertFailed()
+ 65 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Engine.dll!FVisualizeRTWidget::OnSelectionChanged()
+ 105 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\e
UE4Editor-Engine.dll!TBaseSPMethodDelegateInstance<0,FVisualizeRTWidget,0,TTypeWrapper<void> __cdecl(TSharedPtr<FRTInfo,0>,enum ESelectInfo::Type)>::Execute()
+ 55 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Engine.dll!TBaseSPMethodDelegateInstance<0,FVisualizeRTWidget,0,void __cdecl(TSharedPtr<FRTInfo,0>,enum ESelectInfo::Type)>::ExecuteIfSafe()
+ 40 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Engine.dll!TBaseDelegate<void,TSharedPtr<FRTInfo,0>,enum ESelectInfo::Type>::ExecuteIfBound()
+ 41 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Engine.dll!SListView<TSharedPtr<FRTInfo,0> >::Private_SignalSelectionChanged()
+ 33 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Engine.dll!SListView<TSharedPtr<FRTInfo,0> >::OnMouseButtonDown()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!<lambda_2944fcd867c13fce09ac1f6fe9cbe583>::operator()()
+ 21 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_2944fcd867c13fce09ac1f6fe9cbe583> >()
+ 47 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDownEvent()
+ 102 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Slate.dll!FSlateApplication::OnMouseDown()
+ 19 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\s
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage()
+ 32 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::DeferMessage()
+ 74 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage()
+ 44 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor-Core.dll!FWindowsApplication::AppWndProc()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
USER32.dll
+ 0 bytes
USER32.dll
+ 0 bytes
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages()
+ 48 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\c
UE4Editor.exe!FEngineLoop::Tick()
+ 8 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!GuardedMain()
+ 0 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!GuardedMainWrapper()
+ 5 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!WinMain()
+ 17 bytes [d:\buildfarm\buildmachine_++depot+ue4\engine\source\runtime\l
UE4Editor.exe!__tmainCRTStartup()
+ 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll
+ 0 bytes
ntdll.dll
+ 0 bytes
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