Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resulting in the sound cue not playing properly.
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| 0 |
| Component | UE - Audio |
|---|---|
| Affects Versions | 4.7 |
| Target Fix | 4.8 |
| Created | Apr 23, 2015 |
|---|---|
| Resolved | May 11, 2015 |
| Updated | Apr 27, 2018 |