Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resulting in the sound cue not playing properly.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Audio |
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Affects Versions | 4.7 |
Target Fix | 4.8 |
Created | Apr 23, 2015 |
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Resolved | May 11, 2015 |
Updated | Apr 27, 2018 |