Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resulting in the sound cue not playing properly.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

ComponentUE - Audio
Affects Versions4.7
Target Fix4.8
Fix Commit2530459
Release Commit2546793
CreatedApr 23, 2015
ResolvedMay 11, 2015
UpdatedApr 27, 2018