Description

Short duration sounds (< 1.0 seconds) trigger a check on max distances by sound nodes in a sound cue. Sound cues which use SoundNodeParamCrossFade are reporting 1.0 as the max distance and thus resulting in the sound cue not playing properly.

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Fixed
ComponentUE - Audio
Affects Versions4.7
Target Fix4.8
Fix Commit2530459
Release Commit2546793
CreatedApr 23, 2015
ResolvedMay 11, 2015
UpdatedApr 27, 2018